![]() ![]() This is with the build of: point strike, vital sense, serration, 4 elementals (primed cryo rounds) and the rivenĪlso. after critical hits it would translate to:īase dmg: 1821 toxin (3845 total with base dmg)Ĭrit dmg: 2073 toxin (4377 total with base dmg) on the crit dmg one it would add 324 dmg.īut thats before critical hits. Now if we would look at elemental mods, on normal dmg it would add 414 of said dmg. one with +100% damage and one with +100% crit dmg ![]() This 4.4X crit multiplier means that the total dmg on 87.5% of the shots would be 1584 total Of course you add your basic damage and crit mods. Lets just say we have generic weapon A with: since like every 50% extra crit dmg is another time the damage without a crit is added to the critical hit. ![]() If I had to choose between two riven mods, both with the same crit chance, but one having crit damage, and the other having base damage of EQUAL integer value, what would be the better choice? How is it calculated?Ĭrit damage is better. I am trying to understand what has greater impact on a weapon's damage output, base damage vs crit damage, assuming you are using a proper crit weapon. ![]()
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